Running and maintaining a platform like DBS DeckPlanet takes effort and funds. Our site is kept operational by your donations, which go toward site hosting, updates and server maintenance.
If you like using the website or love what our content team does on Twitch and YouTube, please consider a donation! Any and all are welcome and are much appreciated!
Like blockers? Cheap units to fill out the front line? Powerful Command, Paired and Deploy effects that can make your opponent's board look like Swiss cheese? You've come to the right place! The Blue portion of the deck will of course revolve around the brutally efficient White Base Team engine that make short work of your opponent's field as Intercept Orders, Guncannon and Amuro can help set up quite a few rested units, with the deadly duo of Guntank and Thoroughly Damaged swooping in to take them out at their last point of HP to clear the way of any threats. A Show of Resolve comes in to help keep your options plentiful in the mid-game, though Gundam (MA Form) can be quite handy to augment your hand further and gets a scary unit on board in terms of its stats. If Blue provides the interactive control, especially if White Base is on the field and generating tokens to plug holes for attackers, White's SEED support here ensures that any remaining holes will get plugged with the likes of Strike blocker package that starts simple with Launcher Strike being a solid body, to the board manipulation that both Perfect Strike and Aile Strike provide with their effects, with Aile Strike being just as nasty as Guncannon in that regard as you can hold back on pairing Kira or Amuro to it for just the right moment to deprive the opponent of a big piece. Kira being paired to anything helps to support the White Base Team package even further with how incredible that -2 AP debuff can get, and if on a Strike blocker, Archangel isn't too far away to reset that unit back to active to ensure you're ready to go for whatever comes your way. The rest of White's support comes from strong, cheap units like Strike Dagger for threatening the board and Demi Trainer being borrowed from WfM for the cheapest unit out there that provides Blockers to quickly prepare for an opposing wide assault that can save your bacon. If this can get online quick enough, it'll be hard for the opponent to make the plays needed to disrupt the game plan here, but the strength of the late-game units here means that if it comes to blows by the end, it's more than capable of going tit for tat.